Five experiential programs · first-year business students

Business is not a spectator sport.

So we stop asking students to read about it. In each program a team sits in the chair where the decision actually gets made, in a real small-business world, inside a single class block. They decide, investigate, negotiate, persuade, and respond, and they walk out having done the thing, not heard about it.

The five programs

Five verbs, five worlds.

Same spine, a different muscle every time. Pick one to see what a team actually does.

DecideCase in Point

Read a real business, then make the call and defend it.

What students do

Teams get a case on a small business, weigh the numbers against the tradeoffs, and recommend a decision to a panel.

The skill it builds

Judgment. Turning messy, incomplete facts into one clear, defensible recommendation.

Evergreen Lawn & Landscape weighs a second truck. Explore Decide

How they work

Same shape, five skills.

Every program shares a spine, so a class that runs one can run all five. What changes is the muscle it builds.

One class block, four beats~75 minutes
~12 min
Set up
Deal roles and read the packet.
~40 min
Play
The team does the thing: decide, dig, deal, pitch, or respond.
~10 min
Score
Against the rubric.
~13 min
Debrief
What worked, what to keep.
PrepPlay →Reflect
One rubric, four equal parts4 × 25%
0%
Problem
Understanding
0%
Analytical
Quality
0%
Teamwork
0%
Communication

The shared shape across all five: four criteria, 25% each. Case in Point scores these four; every program tunes the wording, never the balance.

An on-ramp, not five islandsrising stakes
I
II
III
IV
V
Decide
Investigate
Negotiate
Persuade
Respond
one clear calleverything at once
Team-basedEveryone has a role, so no one sits and watches.
No prereqsBuilt for first-years. No business background to play or to teach.
In the packetPrinted and self-contained. No apps, no setup.
One castA recurring set of small businesses students come to know.
The recurring cast: small worlds students already understand
Evergreen Lawn & Landscape Fulton Press print shop a corner café The Daily Squeeze juice bar a neighborhood barbershop

The value

Worth it on both sides of the desk.

If you teach

For faculty

  • Drop-in ready. Print the packet and run it. Facilitator guide, answer key, and scoring rubric all included.
  • No prep, no specialty. You do not need an accounting or negotiation background to run any of them.
  • Real frameworks, not gimmicks. Interests versus positions and BATNA, benefits versus features, forensic-accounting controls, decision analysis, and crisis communication, the same concepts your upper-level courses build on.
  • Fair, transparent scoring. Four criteria at 25% each, the same clean shape across all five.
  • Fits your block. Setup, play, and debrief land inside one class session.
  • The numbers always tie out. Each exercise is generated from one source file with its answers checked automatically, so a case never drifts into being unfair or unsolvable.
If you are the student

For students

  • You do business, you do not just read about it. Real decisions, real tradeoffs, real consequences.
  • Worlds you already get. A café, a juice bar, a landscaper, a barbershop. No jargon wall to climb first.
  • Skills that travel. Deciding, investigating, negotiating, persuading, and responding show up in every job you will ever have.
  • Everyone plays. Team-based by design, so you are in it, not watching someone else be in it.
  • You leave with proof. You made the call, found the fraud, closed the deal, won the yes, and steered a crisis, before you ever had a business card.

The free companion textbook

The whole method, in one open book.

A short, readable textbook that teaches the five muscles the programs train, worked end to end through one running small business. Free to read, share, and adapt under Creative Commons.

Cover of In the Chair: the five muscles of business, and how to build them
  • One chapter per muscle. Decide, investigate, negotiate, persuade, respond, each taught the way the packets play it.
  • Worked, not lectured. Every idea is carried through Sunny's food truck, with the numbers shown and checked.
  • Practice with answers. Try-it problems and a full answer key, so students can work and self-check.
  • Yours to adapt. Licensed CC BY 4.0: assign it, excerpt it, remix it, at no cost.

PDF & EPUB · 131 pages · Creative Commons BY 4.0

Bring the five to your classroom.

Decide · Investigate · Negotiate · Persuade · Respond

Request a sample packet and a run-through of any program. One class block is all it takes to see it work.